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Tournament Champion

Tournament Champion CR 12

Source NPC Codex pg. 201
XP 19,200
Half-elf bard 7/sorcerer 2/arcane archer 4
N Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +25

Defense

AC 21, touch 15, flat-footed 17 (+6 armor, +1 deflection, +4 Dex)
hp 86 (7d8+2d6+4d10+22)
Fort +6, Ref +15, Will +11; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic

Offense

Speed 30 ft.
Melee mwk rapier +11/+6 (1d6/18–20)
Ranged +2 longbow +21/+16 (1d8+2/×3)
Special Attacks bardic performance 19 rounds/day (move action; countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion), enhance arrows (elemental, magic), imbue arrow, seeker arrow (1/day).
Bard Spells Known (CL 10th; concentration +13)
4th (1/day)—greater invisibility, shout (DC 17)
3rd (4/day)—charm monster (DC 16), crushing despair (DC 16), cure serious wounds (DC 16), deep slumber (DC 16)
2nd (5/day)—cat's grace, eagle's splendor, invisibility, shatter, silence (DC 15)
1st (6/day)—charm person (DC 14), feather fall, grease, lesser confusion (DC 14), unseen servant
0 (at will)—dancing lights, detect magic, flare (DC 13), mage hand, mending, prestidigitation
Sorcerer Spells Known(CL 2nd; concentration +5; arcane spell failure 20%)
1st (5/day)—magic missile, true strike
0 (at will)—arcane mark, daze (DC 13), ghost sound (DC 13), open/close, read magic
Bloodline arcane

Tactics

Before Combat The arcane archer casts cat’s grace and drinks her potion of haste. She typically prepares shock arrows as her enhance arrows ability.
During Combat The archer’s favorite tactic is to cast greater invisibility, then make shots from a distance using true strike.
Base Statistics Without cat’s grace, the arcane archer’s statistics are Init +5; Ref +13; Ranged +2 longbow +19/+14 (1d8+2/×3); Dex 20; CMD 26.

Statistics

Str 10, Dex 24, Con 13, Int 8, Wis 12, Cha 16
Base Atk +10; CMB +10; CMD 28
Feats Deadly Aim, Eschew Materials, Far Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception), Weapon Focus (longbow)
Skills Knowledge (geography) +6, Knowledge (local, nobility) +8, Perception +25, Perform (oratory, sing) +19, Spellcraft +3, Swim +0, Use Magic Device +7
Languages Common, Elven
SQ arcane bond (+2 longbow), bardic knowledge +3, bloodline arcana (+1 DC for spells with metamagic feats that increase spell level), elf blood, lore master 1/day, versatile performance (oratory, sing)
Combat Gear +1 human-bane arrow (2), +1 magical beast-bane arrow (4), potion of haste; Other Gear +2 chain shirt, +2 longbow with 40 arrows, masterwork rapier, belt of incredible dexterity +2, cloak of resistance +1, lesser bracers of archery, ring of protection +1, 309 gp

These half-elves travel from fair to fair, entertaining crowds with archery prowess, arcane flourishes, and epic ballads.

Clairian Arrowsong

The daughter of a pair of academics, Clairian Arrowsong was never interested in the studious pursuits her parents encouraged. From an early age, Clairian showed promise as both an excellent archer and bard, despite her parents’ misgivings about both "hobbies." In the hours she was supposed to be studying in solitude, she escaped to hear the orators and bards who congregated outside of the city’s university. But not until she saw her first archery tournament did she find her real passion. None but her parents were surprised when, as a young woman, she ran away with a sorcerer who served as a soothsayer on the tournament circuit.

Combat Encounters: For extra coin and adventure, Clairian hires herself out as an archer to local princelings, bandit lords, and thieves’ guilds. Though she serves with skill, she would rather surrender than die for another’s cause.

Roleplaying Suggestions: Quick with song and laughter, Clairian doesn’t take the plights of others too seriously. She would rather live the good life and have fun than be tied down to lords or obligations.